A Tour of the Editor
Click Flow Sequencer in the Plugins toolbar to open the editor. It docks along the bottom of Studio and reopens the sequence you had open last in this place.
The window has four columns. From left to right: the sequence settings and track list, the timeline, and the Inspector. Drag either divider to resize them; drag the right one all the way to the edge to collapse the Inspector.
Sequence settings
The top-left panel picks which sequence is open and holds its basic settings.
- The sequence picker switches between the sequences in this place.
- ••• opens the sequence menu: New Sequence, Import from Selected StringValue, Rename, Duplicate Sequence, Export JSON to ServerStorage, Select in Explorer, and Delete Sequence.
- Length and FPS set the timeline's duration in seconds and the frame grid it snaps to.
- Root shows the sequence's root instance. Click it to use the current Explorer selection as the root,
reset it to
game, or select it in the Explorer. See The root for what it does.
Track list
Below the settings, the track list shows one row per track, with its icon, color stripe, and an enabled checkbox. Click a row to select the track and show it in the Inspector; right-click it for the track menu.
- + Add Track adds a track of any type. With a folder selected, the new track goes into that folder.
- Drag a row to reorder it, or drop it onto a folder to move it inside.
- The arrow on a folder row folds it away. Folding is remembered per place and is not shared with collaborators.
Tracks and subjects covers everything in the track menu.
Timeline
The timeline is where sections and keyframes live.
- The ruler across the top shows time. Click or drag it to move the playhead. Right-click it to set a playback range, which preview, looping, and the jump buttons then respect.
- Track rows hold sections. Overlapping sections stack on sub-rows within the row. Below a selected section, each keyframed parameter gets a lane of keyframe markers.
- Zoom with Ctrl and the mouse wheel, or the wheel alone over the ruler. Pan with Shift and the wheel, a middle-button drag, or the scrollbar. The Fit Sequence to View shortcut frames the whole sequence.
Transport bar
Above the timeline sits the transport. On the left, a timecode field shows the playhead's time; type a time
into it (M:SS.FF with frames, M:SS, or plain seconds) to jump there.
In the center, from left to right: jump to the start of the range, back ten frames, back one frame, play/pause, stop, forward one frame, forward ten frames, and jump to the end of the range. Stop ends the preview and restores everything the sequence changed.
On the right are the editing toggles:
| Toggle | What it does |
|---|---|
| ◆ Key | Keys the selected section's parameters at the playhead |
| Snap | Snaps drags to the grid, other sections, and the playhead |
| Loop | Loops preview playback over the range |
| Re-trigger | Re-fires animations, audio, and particles when you scrub backwards, instead of muting them |
| ● Rec | Arms record mode, which keys property changes you make in Studio |
Inspector
The Inspector on the right shows whatever is selected, and is where you edit anything that isn't a drag.
- Nothing selected: the sequence's name, length (with Trim to fit it to the last section), FPS, root, playback range, sequence parameters, public bindings, and any warnings. Below them, the runtime's version status with Upgrade Runtime and Lock Version, and the Custom Section Types import.
- A track: name, color, enabled, folder, evaluation phase, and the subject: what it is bound to, how, and the buttons to change it.
- A section: start, end, duration, sub-row, what happens on exit, blending, and every parameter, with a ◆ beside each keyframable one to switch it between constant and keyframed.
- A keyframe: its time and value, and the curve leading out of it.
- Several keyframes: where the group starts, how long it spans, and one curve for all of them.
Status bar
The bottom edge of the window reports what just happened, including why an action was refused. It is where the editor tells you things, so you don't need the Output window open. The Shortcuts button lists the keyboard shortcuts and Preferences opens your snapping preferences.